BLOODYHEAD Quite loyal. Will zealously guard property and reputation. Impossible to kill, but why would you try?
WOLF Hairy quadrupaped with a tail(?) and many teeth. Enjoys act of devouring. Lives in packs which may range in scope from 1 to 144,000.
RESTLESS SPIRIT Help it find peace...
TRAPMASTER Goblets with high rolls for [POISON], [MAGGOTS], [SECRECY] and [TRAP] may be offered the opportunity of joining the Trapmaster class. This invitation is the first test: the acceptance form is printed on volatile nitroglycerine.
PIT-PIT A kind of personable slug. Emits a deadly wind.


GOBLET Collect all the goblet.
HYPNOGOGUE Not actually hypnotic, just covered in spirals.
WITCH Keepers of the Inner Planes, eaters of the Outer Flesh.
DEEPMAN Enoch-Chuck(tm)! DeepMan's spring activated speargun ability allows him to capture Rubies with ease! After work, he relaxes in a stylish fort constructed to resemble his own head.
MAGGOT Loves to live in rotten meat, known by their distinctive hissing sound. Maggots may evolve into Flying Maggots via a concentration of  effort.
GENJIN Genjin loves Meat! Genjin loves to battle! Though too primitive to have fully accepted the Goblet mission, Genjin's onyx club and strong, tearing teeth makes him a worthy foe as well as a hearty pal.
DIRT DOG A dirty but enthusiastic dog fond of any sort of ruckus.
GOBLET MAX A beloved local character of the lower Grotto depths, Max's indefatigable spirit and famous catchphrases -"Have you seen any goblets?" "Give me all of your goblets now" - have won him a place in the heart of many fans.
HOPPING GHOST Distantly related to the Vampire, although will deny this if pressed. One of the hardier ghosts.
GORSE A coarse gorse. Bearable.
GUIDE TO MONSTER
KOBOLD Not featured within the current edition of Goblet Grotto. While the true nature of the Kobold remains a mystery, some ancient texts have described it as "a sort of brown moth".
ENZYMES Enzymes are used in the digestion of food, breaking stray particles into their component parts.
TARMAN Primitive skeleton formed via artisanal pickling process. No longer in print due to production costs, some Tarmen survive in the Grotto as the haunting relics of a more innocent age.
SKELETON The skeleton is a type of mold that grows inside the body of unwary travelers over a period of many years. It will slowly consume the flesh and organs of a host body before, resources exhausted, it steps forth as a nimble and autonomous organism in itself. Their famed insistence on cleanliness is due to a mortal terror that some day this process may happen in reverse.
PESEUDOG A dog who is also a certified professor of film. Driven by alimony to hunt for goblets, the Pseudog is completely poisonous.
INFINITOAD This plastic toad can take many colours and forms but is easily betrayed by the flashing rainbow jewel in the centre of its skull.
SURVIVALIST Hard plastic Super-Suits enable this race to survive crushing depths and equally crushing social awkwardness.
GORILLA Most anarchist animal. Very mischievous, enjoy causing trouble. Capturing a gorilla's hidden Banana Hoard makes it honourbound to serve you.
HEAVING MUCK This patch of muck heaves and billows as you walk near. Is it...? Can it be...?
DOUGLAS Rare and powerful douglas.
SMOCKTOPUS Disguised as an innocent smock, this secretive octopus strangles the unwary.
PISS OWL A very territorial Owl who is fond of piss and pissing. Easily identified by its many tattoos.
PHONE MOUSE This shy mouse reaches out through the medium of phone. It is considered tactful to leave cheese in the receiver after a call.
PEASANTS Typically feeble, slow-moving and harmless. "Go Nuts".
GREY GRUB This owlish grub is covered in white feathery fluff. The grub hunts at night and chews mice and rabbits with its sharp beak. In many ways it resembles owls, but it is just a grub.
FRANCHISE CHARACTERS Many well-known characters may appear to help you along with your journey with some words of wisdom (or just a jolly catch-phrase! ;o)). Please stand and listen to what they have to say. Attempting to club any character owned by GobletCorp or GobletCorp Subsidiaries will result in immediate criminal prosecution.
GORGON Tongue of Gorgon inflicts "Petrify" status, rest of Gorgon will just bite.
PAPER GROGAN Is that a Grogan?! Just a scrap of paper... [you will need +8 Perspicacity to determine this]
SWAMP TOAD The foul-tasting and frequently incontinent swamp toad is most frequently found within the gullet of a heron. Many grotto residents will crush this toad on sight, to gain good luck or at the behest of a long-dormant aesthetic sensibility.
PLEIOSAUR (Pel-EYE-o-soar) This genteel dinosaur feeds on nuts and leaves culled from the finest restaurants.
MUMMY Papier-mache-based hollow rag mummy. Some have skeletons inside, others only air. Which are which? It's the secret of the mummy...
GROGAN Happily, the Red Grogan has been removed from the game due to player complaints. There is nothing to worry about here.
GRAFFITTI Certain pseudo-sentient lichens may begin to absorb and mimic the language of man. On this count, they are considered Abominable.
NECROWIZARD Necrowizard's favourite items in order: 1. Guts. 2. Gibs. 3. Maggots. 4. Sewers. 5. Slime. 6. Spells. 7. Potions. 8. Ichor. 9. Bloody guts.
ROBBER BEAR A tree-climbing bear who has been taught to steal and kill by the unscrupulous. Tough claws scale walls with ease, heavy pelt muffles sound of its tread. Many a Goblet's startled last sight has been that of a well-trained Robber Bear noiselessly climbing through the window of their hotel room at midnight.
BRAIN FUCKER The lazy Brain Fucker loves to delegate and will pass on the abominable burden of consciousness to any unwary victims within range, either by psychic coercion or more recently via the less strenuous method of brain-based informations technology. Specialised variants include the Shop F*cker and the Small Talk F*cker.
CRYSTAL GOLEM Crystal Golem is a reclusive polyhedron native to deep onyx caves and the Gem Zone. Their favourite meal boiling mercury and their favourite colour is crystal colour. Regular or nonregular polyhedrons? If you're close enough to find out....... You're dead........
LIVING OOZE Can ooze... be alive? An answer is requested.
PTERODACTYL An aquatic and fur-covered mammal. Pterodactyls demonstrate high facility with woodcraft and may be coaxed into constructing bridges or dams for the party to cross. However, they are reticent around most Grotto dwellers due the highly-prized nature of their pelts.
POLICE MAN Police Men have been installed in many areas of the Grotto to help you on your quest :) Please remain calm as they go about the business of helping you :)
BRICK BUD Very affectionate, made of brick.
KURAKASA Kurakasa or "umbrella ghosts" enjoy luring travelers into bogs and marshes by holding colourful fétes.
ZOMBY Celebrated throughout the maze for a can-do attitude and sunny demeanor, Zombys simply adore fresh brains and may travel many miles to obtain specimens of high social status.
DWARF These friendly troglodytes enjoy cavin' things up and cavin' around. Got a cave? Dwarfs are in it!! Dwarfs enjoy flute music and believe in an ordered cosmos despite all evidence to the contrary.
FIRE MAN Fire has been exiled from the grotto, for the task of illumination must be left to goblets alone. The idolatorous Fire Men continue their forbidden rituals in deep caves heavy with strange warmth...
MYSTERIOUS MOSE "Mysterious Mose" is the name given to an otherworldly and perhaps demonic grotto resident known to lurk around graveyards. Mysterious Mose generally takes the form of a kindly old man or a woman reading a tome about birds, while its true form is an enormous arthropod covered in venomous tendrils and with the head of a mouse. Nobody has ever seen this true form and lived to tell... Mysterious Mose eats dead bodies and intestines.
LEPUS The lepus is a phenomenal rabbit which preys on unwary travelers through the maze. Many would-be adventurers have met their demise at the paws and teeth of a well-timed lepus. The pelt of the lepus enjoys widespread usage as the basis for a kind of canoe.
MUSHROOM KNIGHT Mushroom Knights are short, spear-wielding warriors spawned by certain types of underground fungus in order to hunt prey. Mushroom Knights have no mind of their own and exist as a kind of detachable sensory organ for the original fungus, which may have spawned dozens over the course of a lifetime. Each of these Knights will transmit battle information and recieve commands from the Master Fungus via a constant stream of high-speed infospores. The correct name for a Mushroom Knight is a Pseudopod.
GUIDE TO MONSTER
TALKING DOG Don't believe anything it says.
MR. SNAKE Mr. Snake will descend to any level of the labyrinth if he thinks it will get him a good deal. This debonair snake is easily recognised by his handsome cape. Every Mr. Snake has a "subject of interest" such as astronomy, modern agriculture, ethics or gourmet foods. If you can determine the "subject of interest" for a specific Mr. Snake you run the chance of dealing ~+15% damage per strike. Though naturally retiring, Mr. Snake will strike if you wander too close.
KING Large and noble molluscs known for their fierce hatred of the democratic process [see also: Enzymes]
TARMAN A primitive skeleton. Tarmen are produced by locking bodies inside sarcophagi and having them moulder away for centuries. Although the result is considerably stronger than a regular slop-cleaned skeleton, it has been driven completely insane by the process of long-term decomposition and thus has very low rolls for both Bargaining and Trap-Detection skills.
WOLF Generally lured into the Labyrinth by the terrific amount of rotting corpses left around, the common Wolf is typically near the very bottom of the Grotto food chain (excepting Villagers). May still be dangerous when in packs or when attacking via stealth approaches. Wolves are known for their total antipathy for culture of any type.
VAMPIRE Known for their voracious appetites, preternatural strength, powers of regeneration, and most dangerous propensity for converting mortals to thralls through a mysterious form of mesmerism. The Vampire's many food allergies prevent it from functioning within normal society.